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- Path: crc-news.doc.ca!nott!cunews!beta02!ug940096
- From: GRuMBLeFiSH <ug940096@omega.scs.carleton.ca>
- Newsgroups: comp.lang.c++
- Subject: Moving Bitmaps animations and after dark
- Date: Tue, 9 Apr 1996 23:57:42 -0400
- Organization: Carleton University, Ottawa, Canada
- Message-ID: <Pine.LNX.3.91.960409235242.19604B-100000@beta02>
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-
- I'm currently learning C++ the hard way, by writing an afterdark module
- in it... great fun! <grin>. But I've gotten my brain worked about the
- machinations of the afterdark module SDK, and I've got sound playing, but
- I have a few questions for guru-types for whom this is child's play:
-
- 1) Is there a flag in the 'normal' sndPlaySound-type routines that allows
- the call to return an error when a sounds is already being played? The
- only way i can seem to get around it in AfterDark is to make it play
- synchronously, or the saver keeps re-starting it every couple
- milliseconds... bizarre rap fetish it ain't...!
-
- 2) I now want to make 'video' happen, either playing a full-screen AVI,
- which I gather won't be very quick in win3.1, or by strategically
- 'animating' cloud bitmaps across a sky background and also a moving item
- which will sit in one place and flip through a series of stills...
-
- In short, I need to know how in VC++ I can do these bitmap animations...
- The sound, I have a a feeling I'm all alone until Berkely gets back to me.
-
- thanks for any help,
-
- Ted Bruyere - Carleton Comp. Sci. Hon. IV - Pres. Sigma Chi Nu Carleton
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